Full Contact Free Style Sparring
Full Contact Free Style Sparring is full contact and multiple players can participate.
Note: The Advanced game playing process and is the foundation game playing format for Martial World's long term playing experience.
Note: It is not recommended that this game mode be played until later belt card levels are released because of the game's complexity and pace.
Card Distribution
Note: All Game Cards are used
Each Player selects their character color (There are 6 color choices White, Green, Blue, Red, Black, and Gold) The Gold side is used in this game mode. Player 1 rolls the dice to draw cards; the player can select the amount rolled in card sets. Card sets are pairs of selected card techniques. A pair is an attack technique with its matched blocking technique. For every attack & block set 1 Endurance card needs to be selected. Once that player finishes selecting their cards, the dice gets passed to the left for the next player to roll and select their technique cards. The process repeats until there are no more technique and endurance cards left to select. To pick up the last set of cards, the exact roll is needed. All other rolls are passed to the next player.
Card Layout
To keep your cards organized:
1. Each person should turn their cards over to the back side / face down
2. Each person should separate their cards by the different techniques
3. Once all of the cards are separated, each player should turn pick up each set of cards and hold them in their hands.
"Don't show anyone your cards"
4. The cards in your hands should be arranged highest to lowest. When you are done put the card stack face down and organized.
5. Continue this process until everyone has arranged all of their cards
This Game Mode Object (To have the most Endurance Cards by Free Sparring against multiple players
Note: The purpose is to get an understanding of how to use card strategy and the importance of self control
Note: RPG purpose: Is to start preparing players for the Phase III game release
Rules: (For Beginning Belt Cards)
The amount of sparring players is initiated by Player 1 rolling the 6 sided dice. Player 1 selects what player is playing from the Center Ring Position by rolling the 6 sided colored dice. The player who has chosen the color that shows up figuratively plays from the center ring position.
The dice get passed to the next player. The sparring match is between the center ring player vs. the balance of players.
Full Contact Free Style Sparring Rules:
Full Contact Free Style Sparring is not limited to round limits for any sets of players. The center ring player is the attacking player. The attacking player can ask who wants to spar but (it is player 1's choice to attack at will) If the rolling player chooses to attack, sparring begins. The non center ring player can play blocking cards and attacking cards if their Technique Rate is higher than that of the center ring player. Other players can attack at will but the center ring player gets a chance to respond and or counter. For each set of cards played, a response set of cards needs to be played and a counter attack is also acceptable. (Unless a player runs out of cards) Cards that are won get placed into a winning card pile for the next round. Players that lose all of the cards out of their hands can not continue sparring during the current round. They can pick up any cards that they have won and those cards go back into their hands for the next round. If the center ring player looses all of their cards, they have lost the round. They can pick up any winning cards and pace them in their hands for the next round. If someone totally runs out of cards, they are excused from the playing Martial World until the next game is started from scratch. When a center ring player wins a round, the dice are passed to the next player on the left
Note: If there is a draw, sparring will continue, the attacking player gets to attack again. The free sparring process continues until someone wins or someone runs out of cards. The player that runs out of the cards automatically looses and all of the cards get dispersed to the player that defeated the player that loses all of their cards.
Yin Win Mode vs. Yang Win Mode also applies here. See above *
RPG Period
For those who would enjoy taking Martial world to the RPG level, Martial World is period based. More details are provided with in our storyline.
Thank You again for purchasing Martial World. We as a family owned company have taken a great deal of time for your enjoyment. We have created of various forms of family entertainment associated with Martial World. We always believe in fairness and sharing, as a result, we have developed membership rewards that few other companies will ever offer.
Final Thought: When you decide to graduate to the card set release; please feel free to give this card set to someone who will appreciate it.
"Pass-The-Fun-On"
"How complicated is Martial World? Figure this, over 250 individual hand and foot techniques multiplied by the created combinations of 5 different Martial Arts styles and this is only phase 1 of 4; not to mention that you are currently thinking 2 dimensionally on a horizontal plane....
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